Then we can dump that mana into a copied Devil’s Play (we’ll try to add a few more finishers as well). Our newfound Goblin friend will make us a few treasures upon entering, but if we can make him enter multiple times or change all of our opponent’s permanents into artifacts we can make HUNDREDS of Treasure tokens. Gerrard, Weatherlight Heroįor our funky interactions there are two new cards in Commander 19 that I want to abuse: Dockside Extortionist and Aeon Engine.Mystic Intellect (WUR – Jeskai Flashback) That said here’s a good place to start from: Overall, we’re quite low on our target of 14 for each category, but as we play the deck, we may find some cards don’t synergize as well as we’d like and we cut them for more consistency. We also need to replace the Hex we took out, so let’s use Gaze of Granite as a good catch-all board-wipe. While not directly related to our strategy, Aphetto Runecaster is synergistic with our deck, so let’s add it as well. To have some cushion, we can leverage some good treasure generators in Revel in Riches and Spell Swindle to make sure the mana is there when we need it. We can also add Pili-Pala and Grand Architect, along with Deadeye Navigator and Peregrine Drake for infinite coloured mana. Since we don’t have many ways to make all of our creatures unblockable at once, I’d like to look to Cryptolith Rite and Song of Freyalise to make additional mana. With 19 cards added, we’re getting tight for spots. These will make sure that when we swing in with our unblockable Morphs, we’ve got enough power to get them dead!įor unblockable shenanigans, we can add Kaseto, Orochi Archmage, Crafty Pathmage, Runed Arch, Thassa, God of the Sea, Tawnos’ Wand, Key to the City, Skeleton Key, Trailblazer’s Boots and Whispersilk Cloak. Shorecrasher Elemental, Pine Walker, Brine Elemental, Quicksilver Dragon, Root Elemental, Wooly Loxodon, Maelstrom Djinn, Towering Baloth, Krosan Colossus and Krosan Cloudscrapper look like a good set of beaters to build around. Now we have look for some big Morph creatures, ways to make them unblockable and ways we can make a lot of mana. Last weekend saw the release of four new pre-constructed Commander decks: Mystic Intellect, Primal Genesis, Merciless Rage, and Faceless Menace. In this article, I’m going to take a look at the Faceless Menace deck and make some suggestions for modifying the deck, it being the deck I had the most fun trying out! Faceless Menace in review I hadn’t followed the preview season that much, but this only added to the novelty when I played some games with friends using only the pre-constructed decks. One of the things I really like to do in Commander is to instill some intrigue, be it through making unexpected plays to my advantage, fielding weird or underplayed cards to keep my opponents guessing, or by simply having a plan that is less obvious to detect. It’s of absolutely no surprise, therefore, that Faceless Menace was the deck I played and enjoyed the most of the four new precons. Here are some brief reflections on the deck itself – perhaps slightly biased towards my preferences. I always chose to use Kadena, Slinking Sorcerer as the Commander because of its card draw and cost reduction abilities. She effectively turbo-charges the deck’s sneakier elements, which lends itself to my preferred way of playing games. Rayami, First of the Fallen seemed a bit too much of a Voltron-esque strategy which I am less fond of. I also thought having to exile my own stuff would cut down on opportunities for recursion later in the game. Volrath, the Shapestealer seemed decent, but I thought it looked much more obvious than obscure. In summary, I think the selection of Morph creatures that come with the deck is very good. There are a decent number of them, and they have a good range of different tricks to keep your opponent guessing and on their toes. The addition of cards like Ixidron and Thieving Amalgam add more layers to the possible faceless strategies. Using face-down creatures is inherently sneaky, but my favourite creatures in this deck are the ones that push that style of play even further, namely: Kadena’s Silencer, Chromeshell Crab, Kheru Spellsnatcher, Vesuvan Shapeshifter, and Willbender. Most of the instants and sorceries are generic effects that support the deck’s ability to set up mana or efficiently remove troublesome permanents.
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